STARHUNT
Production Design

INTERIOR DESIGN
A

The Roger Berlingame was an old ship operating past it's intended service time.  This gave me an opportunity
to design a veteran battlecruiser that was worn but still usable and being kept that way by a crew capable of
juryrigging new components into systems that could use the help.


First Corridor sketch This is the first page of corridor ideas.  

All of the sketches are done with the ship's overall design in mind
and some with an eye to how walls or spaces might be used in more than one way (called a 'swing set') in order to save money.



An apology, here, for the poor quality in some of these StarHunt images.  A lot of the slides, (my only record of the work) were photographed under less than perfect conditions but will be 'cleaned up' as I find the time.

In the meantime, they're included to maintain continuity as we go through the design process.


This first page explores the idea of using the same corridor 'pieces' for a large and small corridor.
It also provides thoughts on lighting as well as emergency doors at connecting corridors (lower left).

Corridors-2 (below) pushes more into the general layout of the whole ship within it's described 'egg-shape'.

Corridors-2

At 150 feet in length, the Roger Burlingame is a very small ship and it gave me the delightful challenge of
seeing just how compact I could make everything.  I had to include all the spaces described in the book/script
and still make the layout logical.

The full-ship sketch, center-left, shows a central turbo (elevator) shaft to service the whole ship and then brings
up the question of is needed.  For a ship this small, I came up with a different system which you'll see later.
The diagram, center-right, suggests a corridor set designed with an outboard bulkhead that swings to two
positions so the corridor could double for two different deck levels, while the sketch at the bottom of the page
introduces the idea of the engine room (containing only the main engine) as a separate jettisonable section.



Wall designs

Far down on the 'excitement' list, are things like this,..."what should the walls look like?"
Seemingly minor details such as these subconsciously influence your feelings about the environment
as well as your perception of the culture depicted in the story.


 


Sorry about the hard-to-read notations, ,...this is another one of  those  slides.
Two ideas are explored, here,...the power-transfer system and the air-lock system.

The engine's concept is that it's power is actually blasted back into a distribution plate dividing the
energy beam into three channels for the warp grids.



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