Interior Designers

What do interior designers do?
They choose the interior decorating spaces for a place. It includes colors of the wall, furniture, and appliances. They take a lot of things into consideration so you can assure they don’t do it randomly. One huge requirement for them is that they should be able to read and interpret blueprints. After that, they must know how to edit those things for the project to come out better.

What is the difference between an interior designer and an interior decorator?
There are many differences between an interior designer and an interior decorator. For starters, an interior designer would need to get formal education for it. In fact, the person would need to pass an exam before she can call herself an interior designer. On the other hand, the interior decorator does not need any form of formal education to call herself that. She can just design on what paintings you would need to add to your room or she can also choose to reset the arrangement of the furniture if she feels the need to do so.

What is the 60 30 10 decorating rule?
It is a color scheme for a certain area that is meant to balance the colors throughout the space effectively. The color that will occupy 60% of the space will certainly be the one that will be the best fit for the area. Everything will work out just fine as long as the colors are assigned properly.

What is the rule of three in decorating?
It means objects look better in threes. Thus, interior designers may opt to put a bunch of things together even if they don’t really complement one another. The sole purpose of that is because they look good. One great example would be an interior designer deciding to put a vase, a family picture, and a plant together on a table. The objects were put there in random for the sole purpose of looking great.

What is the best rendering software for interior design?
Google SketchUp is the best rendering software these days. It has a bunch of templates for interior designers to use in their projects. In fact, all of them were carefully studied each one before making it available. Also, there is a free version and there is also a paid one. For designers who are serious about doing this as a means of livelihood, it would be better to opt for the paid version. It is pretty basic so it is great for those who are just starting out in their interior design careers.

How do you render a design?
Rendering refers to adding a physical attribute to a design whether it is a color or a shading. It can also involve adding a relevant image to the screen. That image can be of a person or something else as long as it is related to what the project is all about. This process is pretty much difficult especially when we are talking about a 3D project.

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Every idea needs to be visualized before it is fabricated, and that process is what Conceptual Art is all about,... a drawn interpretation of an idea. This work is the foundation of Industrial and Automotive Design, as well as Architectural, Environmental, and Entertainment Design. Before the turn of the century, there were no books available on the subject of Concept Design. Now, several are available, with more on the way, as new conceptualists emerge to pick up the gauntlet, thrown down by film & television projects which have, because of the increased abilities of computer imaging, become more complex and spectacular. Consequently, with a stunning ability to put actors (what looks like actors) into virtually any environment, any vehicle, and any situation,... nothing is impossible. This means that fantastic scenarios are being written which compel Entertainment Designers to come up with any fantastic shape we want, assured that it will work as the script intends. We never have to concern ourselves with details like the shape & the size of a wing, and whether or not it will produce lift, or be concerned if a tiny racing vehicle, tethered to a pair of enormous jet engines, has any space allocated for the tremendous amount of fuel needed to get those engines powered up. We've seen spindly spacecraft, brisling with antennas and other protruding “stuff”, fly straight down to a planet's surface without exhibiting the slightest concern for, or evidence of atmospheric friction. But having said that, we don't want every flyer to look like the Space Shuttle; it would be boring. And while everyone knows about the Shuttle's protective tiles, and the consequences of having just one missing,... we designers are allowed to (sometimes ‘encouraged’ to) ignore that level of realism in favour of a ‘cool’ shape. Now, I appreciate the appeal of cool shapes as much as anyone, but I'm wondering why we can't produce vehicles that look cool but are also believable. Yes, rarely, that does happen, as exemplified by the cars in "Minority Report” or the Armored Personnel Carrier in “Aliens”. But, in that same movie, for example, the drop ship, while very cool looking, indeed, would realistically be thrown into a fatal spin, the moment it unfolded one of those retracted wings. An audience typically believes what it sees, however, so details like that are blurred for the sake of the plot line. On the other hand, there have been times when we've all seen fantastic vehicles do something that we inherently know they really couldn't do. Even though it doesn't feel ‘right’, the majority of us can't quite figure out why. As a designer, I keep trying to override that trend, because I've always felt that if I approach a piece of hardware as if it's real, the audience will believe it's real, on-screen. Therefore, I design movie hardware as if it was to be fabricated in the real world, at my level of understanding, with concerns for power systems, life support systems, personnel living & operating spaces, vehicle operations & performance, access panels, emergency escape systems, defence systems, and how all these things can be in a package that looks good yet not look like something you've seen before. No, I'm not an engineer, but I am familiar with some of the reasons why things are put together the way they are. This allows me to go for the “cool shape” while keeping in mind the practical side of what the vehicle is to do.

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